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GBAtemp - [Development] Ocarina of Time 3D save editing


Neo
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This is one of my favourite games on the 3DS, so I thought I'd take a peek inside the save file. I did find a good starting reference: http://cloudmodding.com/zelda/oot3dsave

However, I can't figure out for the life of me how the save's checksum is generated. It seems to be made up of the last 4 bytes in the file (the last 2 are always 0, and the 2 before that vary, so it's likely a checksum; in addition, creating a new save file that differs only in the creation minute results in a...

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